Archives
1 3 4 5 6 7 9

NOAH’S ARK: SHAKE ‘N SAY GAME

A quick game to make that is lots of fun! All you need is a can with a lid.

 

 

TO MAKE THE GAME:
1. The teacher writes words on small pieces of paper (or punched circles if you have a circle puncher) and on each piece he/she writes the name of an animal. As well, she/he writes the word NOAH on one piece and ARK on another. Make about 20 or so words.
2. Decorate the can with gift-wrap or scrapbook paper and glue on a picture of the ark as printed from the pattern below.
TO PLAY THE GAME:
1. The first child puts all the words in the can and shakes it vigorously.
2. The child spills all the words out on the table.
3. Only the words that are FACE UP score a point. If the word ARK appears it is worth 2 points; the word NOAH is worth 3 points.
4. The children add up their scores at the end of each round and keep a tally. Several rounds are played. The child with the highest total is the first to “reach the ark.”

 

NOAH’S ARK: PUPPET THEATRE

This theatre is made from a cereal box!

HOW TO MAKE THE THEATRE:
1. Cut an opening in the cereal box.
2. Paint and decorate it.
3. Cut a slit in the “floor” so that the puppets can “move” along the theatre.
TO MAKE THE CURTAIN:
1. Cut 2 pieces of fabric each 6″(15cm) x 7.5″(19cm).
2. With your fingers form pleats along the top edge of the curtain. To secure the pleats in place lay a strip of packing tape firmly along the top edge.
3. To hide the raw edges of the two front curtain sections, fold in a small hem along the front edge, placing a dot of glue at the top and bottom edges. Press the edges together to “seal” the glue.
4. Using the packing tape, tape the curtains inside the theatre.
TO MAKE THE PUPPETS:
1. Print out the patterns and cut out.
2. Tape a popsicle stick to the back of the puppet.

 

 

NOAH’S ARK: ZEBRA GAME—SPILL THE BEANS!

This is a fun game for two or more children. The “game-pieces” are five small stones.

 

TO MAKE THE GAME:
1. Wash and dry the stones. You can then paint them white or leave them unpainted. Paint black and white “zebra stripes” on ONE side of four stones. Paint black dots on ONE side of the fifth stone.
2. Cover the can with gift-wrap or scrapbook paper. You can make a zebra to decorate the can, using the directions below:
3. Print out the zebra pattern BELOW and cut out. TO MAKE A STAND FOR THE ZEBRA: Cut out a tab from cardboard 3.35″(9cm) x 1″(2.5cm). Measure a line 1″(2.5cm) from the top.  Fold the tab back along this line. Glue the long part of the tab to the back of the zebra. The shorter part stands on the lid of the can to enable the zebra to stand up.
TO PLAY THE GAME:
1. Place the stones in the can.
2. The first child shakes up the can and then spills the stones out on the table.
3. Zero points are awarded for each stone that lands “blank side” up. Two points are awarded when the spotted stone lands face up. One point is awarded when the stone lands striped side up. The children keep a tally of their scores. The player at the end of a few rounds (designated beforehand) with the most number of points is the winner! He or she is the one who SPILLS THE BEANS first for the next round!

 

 

NOAH’S ARK: A FISHY BOARD GAME!

The fish are mighty curious! What is this new thing in their midst? An ark? What’s an ark? Find out which fish will reach the ark first! The fish markers are lima beans. Their felt tails are glued on. Play the game to find out if the blue fish, or the red fish or the yellow fish reaches the ark first!!

 

 

HOW TO MAKE THE GAME:
1. Print out the game board. Cut out and glue to a blue background.
2. Print, colour and cut out the ark. Attach a stand to the back to make it stand up. TO MAKE A STAND: cut out cardboard 3.25″(8.5cm) x 1″(2.5cm). Mark 2″(5cm) on the tab and fold back along this line. Glue the longer part of the tab to the back of the ark. The shorter part of the tab stands on the table to enable the ark to stand.
3. Paint lima beans different colours. Glue on a felt tail and a googly eye to complete the fish. If you don’t have lima beans you could also make the fish from cardboard.
HOW TO PLAY THE GAME:
1. The first child throws a pair of die. He/she subtracts the lower number from the higher number. The child then moves that many spaces ahead. The game continues in this way.
2. If the child’s number is zero he/she moves 3 steps BACKWARD. If the child scores a 2 he/she moves 2 spaces FORWARD. The first child to reach the last space is the first fish to reach the ark!

 

 

 

 

 

NOAH’S ARK: MRS. NOAH SPOON DOLL PUPPET

Mrs. Noah is made from a plastic spoon. Her pleated, tailored dress is glued onto the spoon. Don’t you love her cat, Clarence?

 

1. Paint the “head” of the spoon. Paint hair and glue on a “bun” to the back of the head as shown in the photo. Add mouth and eyes.
2. To make the dress, print and cut out the two pattern pieces. FIRST, make a pleat in the skirt as indicated by the two black lines in the pattern. Glue down the pleat at the top of the skirt. AFTER the pleat is made glue the skirt to the bodice as shown in the photo.
3. To make the cat, print and cut out the cat pattern. Colour and add googly eyes. TO MAKE A STAND FOR THE CAT: Cut out a tab from cardboard 1″(2.5cm) x 1.75″(4.5cm). Mark a line 1″(2.5cm) down from the top. Make a fold on this line, bend it back and glue the longer part of the tab to the back of the cat. The shorter part stands on the table, enabling the cat to stand up.

 

 

NOAH’S ARK: EGG CARTON GAME

Who will reach the ark first? The zebra or the giraffe? Find out in this toss game, a game designed for two children to play.

 

 

HOW TO MAKE THE GAME:
1. Paint or spray-paint the egg carton. Decorate it with ribbon, trims etc. Write down the numbers from 1 to 6 in each of the two columns of the egg carton. Cut a tiny slit in each of the 12 sections of the egg carton.
2. To make the two “markers”—the zebra and the giraffe—print out the pattern, colour and cut out. To make the animals sturdier, you could back them with a smaller piece of cardboard.
3. Tape a toothpick to the back of each animal. This enables the animals to be “moved along” their pathways: the toothpick is inserted into the slits made in the egg carton.
HOW TO PLAY THE GAME:
1. One side of the carton is for the zebra. The other side is for the giraffe.
2. The first child (acting as the zebra) tosses a pompom into the egg carton. The second child (acting as the giraffe) does the same. The child who tosses the pompom into the egg cup with the higher number, moves his/her animal one space ahead. Each egg cup counts as one space. In the case of a tie, the chldren try again. The object of the game is to see which animal reaches the ark (the sixth section of the egg carton) first!
VARIATION:
There can be many variations to this game: For example, for older children, the first child tosses one pompon into the egg cup, then another. He/she then adds up the two numbers. The second child does the same. The child with the higher number moves one space ahead. Multiplication tables could also be drilled in this way!

 

MOSES SPOON PUPPET

Moses is made from a plastic spoon! His robe is glued on. Notice how the pleat in front gives a very tailored look!

 

1. Paint the head of the spoon in a skin colour.
2. Print out the robe or tunic, colour and cut out.
3. After cutting out the robe, crease the front fold, lengthwise, to make a pleat. This adds some texture and dimension to the garment.
4. Glue the robe to the head of the figure, slightly above “chin level” so that the face will be in proportion to the rest of the figure.
5. Add facial features and yarn hair or beard.

  HOW TO MAKE A HEAD-PIECE (a veil)
1. Cut out fabric 2″ (5cm) x 8″ (20 cm).
2. Fold in half lengthwise.
3. The folded part should face the front of the figure and the cut edge should face the back.
4. Glue the front centre of the veil to the crown of the head as shown in the photo.
5. Tie a pipe cleaner around the crown of the head.

 

ESTHER: stand-up

 STANDUP FIGURE OF QUEEN ESTHER: Queen Esther’s arm can move up and down!

 

1. Copy the pattern of Queen Esther on card stock. Colour and cut out.
2. The arm is cut out separately.
A paper fastener is inserted so that the arm can be moved up and down.

3. To make a stand so that the figure can stand on a table look at the photo in the bottom of this page and cut out a tab to fit the figure. Bend the bottom section of it back so that the figure can stand. The long section is glued to the back of the figure.

 

NEW TESTAMENT: CAST INTO THE DEEP

 This puppet glove will be the basis of countless Bible stories! How many New Testament stories refer to fishing and fishermen! The Apostle and fish are very simple to make from felt; they can be either sewn or glued. Velcro dots enable the felt motifs to be snapped on or off the glove as the story unfolds.

 


TO MAKE THE FISH:
1. Cut out the pattern from a doubled layer of felt. Stuff lightly with fiberfill. Sew or glue the edges together.
2. Glue on a googly eye and decorative trim.


TO MAKE THE APOSTLE:
1. Cut out the finger puppet pattern from a doubled layer of felt. Glue or sew around the edges, leaving the bottom edge open to insert the finger.
2. Cut out the hood pattern from a doubled layer of felt if you are sewing the finger puppet. If you are gluing it you only need one layer of felt.
3. Sew or glue the edges together. Glue the hood to the puppet.
4. Next, cut a face pattern from a single layer of felt. Glue or sew in place.
5. Cut a beard from a single layer of felt. Sew or glue to the face of the puppet.
6. Add googly eyes and glue a piece of cording around the puppet’s head.

ESTHER: A GAME

 

 

HOW TO PLAY BINGO LINGO:
This is a game that the whole class can play.
HOW TO MAKE THE GAME:
1. The teacher (with the class’ help) makes a list of all the words that pertain to the Esther story. A copy of this list is given to each child (about 50 or 60 words should be on the list).
2. The teacher writes each word on a small card. A file card, cut in half, makes an ideal word card.These are placed in the game can.
3. The children make their own Bingo cards: They fold a piece of paper in half, then in fourths, making a card with 16 squares. They write one word on each square. Lima beans can be used as markers.They can re-use this card over and over or make new ones for each game.
HOW TO PLAY THE GAME:
The teacher picks out a word from the can and says it aloud. If the child has that word, he/she covers it with a marker. The first person to fill the card shouts out BINGO LINGO! and is the winner.

1 3 4 5 6 7 9